Join Dermot O' Connor for an in-depth discussion in this video Squash, stretch, and volume, part of 2D Animation Principles.
- View Offline
…Now we are going to take the bouncing ball in the previous section, which…didn't have any squash or stretch on it, and we are going to apply some.…So, this is it.…This is what it's going to look like.…As you can see, it's pretty straight forward, as the ball descends…and it's affected by gravity, we start to pull it out of shape.…And then we squash it on impact, and…very quickly, returns to an elongated shape, before re-assuming…its spherical form right at the top of the…bounce, gravity takes over again, and the cycle repeats.…
This time, on the way down, the impact will be…slower, maybe the squash will be a little bit less.…So, on each subsequent bounce, the effect will become just a little…bit less pronounced until we finally get to that last bounce, where…that's about as much stretch as we get and that's about as…much squash as we get and in between into the final resting position.…That's essentially it.…We follow the very same pattern as the previous animation.…Except for adding the squash and stretch.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails