Join Joseph Labrecque for an in-depth discussion in this video Rendering the video and HTML5 integration, part of Adobe Animate CC: HTML5 Canvas and WebGL.
- At this point, all we need to do is have…Flash Professional render the video for us…convert it to an HTML friendly format…and integrate it into an HTML document…using the video tag.…So, to render our animation, we're gonna go to File…Export, and we're gonna choose to Export Video.…So here it's telling us our render width and height…and that's the exact height of our stage. That's perfect.…We can choose to generate an alpha channel if we want.…In this case we don't care about that…so we're gonna leave that unchecked…and once this renders, we can open up…Adobe Media Encoder to convert it to…whatever format we want.…
By default it's just gonna render it to an .mov…which isn't something we really want to use…in HTML5 playback.…And we can choose to stop recording whenever we want…particular hours, minutes, and seconds…or when the last frame is reached.…And that's gonna work just fine.…So let's go ahead and say yeah, let's do that. Export.…Now note it just exported everything…and in terms of an ActionScript 3 document type…
This course focuses on using Flash Professional CC to create a shared pool of content for a set of related projects: an HTML5 video, an interactive ad, and a simple web-based game. Author Joseph Labrecque shows how to use Flash's familiar toolset to build and manage assets that fit into a modern web publishing workflow.
- Using code snippets and actions
- Assembling and animating a scene for video
- Rendering the video
- Programming a game in HTML5 Canvas
Skill Level Intermediate
1. Working in HTML5 Canvas and WebGL
2. Animating HTML5 Video
4. Programming a Game in HTML5 Canvas
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