Join Joseph Labrecque for an in-depth discussion in this video Player setup and movement, part of Adobe Animate CC: HTML5 Canvas and WebGL.
- While some objects, like the start screen,…can be positioned upon the stage at author time,…we also have the option of dynamically retrieving…symbol instances from the Flash Library…using linkage identifiers.…We'll employ this method for our player instance,…so let's open up our Actions Panel once again,…and we're going to add some stuff to the code…that we already have.…The first thing we're going to do is…we need a function to generate the player.…Let's actually create that…inside of our initialization function.…We'll invoke generatePlayer,…and then right below that, we'll declare a new function…called generatePlayer.…
This course focuses on using Flash Professional CC to create a shared pool of content for a set of related projects: an HTML5 video, an interactive ad, and a simple web-based game. Author Joseph Labrecque shows how to use Flash's familiar toolset to build and manage assets that fit into a modern web publishing workflow.
- Using code snippets and actions
- Assembling and animating a scene for video
- Rendering the video
- Programming a game in HTML5 Canvas
Skill Level Intermediate
1. Working in HTML5 Canvas and WebGL
2. Animating HTML5 Video
4. Programming a Game in HTML5 Canvas
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