By now we've seen how movie clip symbols, graphic symbols, and button symbols…each have their own Timeline.…Those nested symbol Timelines can hold animation, which we can use to our…advantage to create more detail in our animations.…So let's use nested timelines to animate our monkey that appears in the…exercise files for this chapter.…Clicking on the monkey, we see that he's a movie clip.…I'm going to double-click to enter the monkey's Timeline.…You'll notice that the top-left of the screen says Scene 1 and then monkey…since we've stepped into the monkey's timeline.…
Also notice the jungle background up on the main Timeline is faded out.…So the monkey's timeline has three layers: one that contains the right arm, one…that contains the body and the head, and then of course the left arm.…Let's animate the arms so that they lift up over the course of 24 frames.…So the first thing we'll need to do is extend the Timeline out to 24 frames.…I'll select frame 24 on the left arm layer, hold down the Shift key, and then…
Author
Released
5/7/2012- Choosing a document type
- Working with panels and workspaces
- Importing bitmap and vector graphics into a project
- Understanding the Timeline and frame rate
- Defining frames and keyframes
- Creating button, graphic, and movie clip symbols
- Nesting timelines
- Building shape tweens and motion tweens
- Defining inverse kinematic (IK) motion
- Applying filters, blend modes, and masks
- Integrating audio and video
- Using ActionScript code snippets
- Configuring SWF and HTML publish settings
- Publishing with AIR
Skill Level Beginner
Duration
Views
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After Effects CC 2013 Essential Training
with Ian Robinson14h 51m Intermediate
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Adobe Flash Professional
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What is Flash?1m 20s
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Introduction
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Welcome1m 2s
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1. How Flash Professional Fits In
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Flash for desktop apps2m 50s
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Flash for mobile apps3m 7s
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2. Introduction to the Flash Interface
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Zooming and moving around3m 39s
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3. Importing Graphics
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Navigating in the library5m 35s
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4. Structuring a Flash Document
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Adjusting document settings7m 23s
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Organizing layers9m 7s
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Utilizing guide layers4m 33s
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Previewing a project3m 5s
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5. Drawing Basic Shapes
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6. Beyond Basic Shapes
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Drawing with the Brush tool4m 13s
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7. Symbols
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Introducing symbols9m 41s
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Using graphic symbols3m 6s
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Exploring button symbols8m 20s
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8. Motion Tweens
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Modifying motion tweens3m 51s
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9. Motion Tweening Tools and Techniques
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Exploring motion presets2m 11s
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Nesting timelines5m 1s
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Onion skinning2m 55s
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Editing multiple frames4m 55s
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Understanding classic tweens4m 25s
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10. Shape Tweens
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Building shape tweens4m 40s
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Employing shape hints3m 52s
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11. Inverse Kinematics
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Using the Bone tool8m 17s
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Fine-tuning IK motion4m 12s
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Creating runtime IK1m 6s
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12. Effects and Masks
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Applying filters5m 29s
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Setting up masks4m 27s
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Animating a mask4m 57s
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13. Text
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Exploring TLF text features3m 31s
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Embedding fonts5m 51s
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14. Video
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15. Audio
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Controlling volume4m 53s
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16. ActionScript
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Troubleshooting ActionScript6m 22s
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17. Integrating with Other Applications
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Integrating with Photoshop4m 45s
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Integrating with Illustrator4m 41s
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18. Publishing
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Using the Bandwidth Profiler5m 35s
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19. Creating Desktop and Mobile Applications
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Understanding Adobe AIR2m 43s
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Conclusion
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Where to go from here2m 32s
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Video: Nesting timelines