Join Dermot O' Connor for an in-depth discussion in this video Moving holds and idles, part of 2D Animation Principles.
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…One of the challenges that was faced by animators very…early on was bringing their characters to a complete stop.…Because what would happen would be, they would…have these wonderful character animating and then they…would bring them into a hold and they would feel like they had just gone flat.…So, then they realized that the solution was not to end all…the motion at the same time, that different things move at different speeds.…As we saw in the previous section, different things stop at different times.…So when it came to stopping a character, this became known as a moving hold.…
So here is an example of one without a moving hold.…This guy just comes to a stop, more or less at the same time.…You'll see all the parts of the body.…Hitting their end pose right there.…And if we look at the timeline, you see everything's stopping on frame 26.…It's not exactly the end of the world, but it does look a little stiff.…And it does feel robotic no matter how slowly you slow into or how gently you…slow into that final pose, it's still all hitting that at the same time, frame 26.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails