Join Anastasia McCune for an in-depth discussion in this video Linking to an external URL, part of Up and Running with Flash Professional.
It's time to make the buttons across the bottom of the fastCar.fla clickable.…So I'm going to have my FLA open, and then move the playhead to Frame 49 with…the Buttons layer unlocked.…We'll start with the Buy Action Figure button at the bottom-right.…When the user clicks this button, they should be taken to a shopping site like…Amazon.com to purchase our fictional fast car action figure.…There are two steps we need to complete to achieve this.…The first is to give the button an instance name, click on the Buy Action Figure…button, and open the Property Inspector.…
You can see the very first box at the top has the words Instance name.…Let's type-in here buyBtn, and press Enter.…Take note at the spelling and capitalization that you use here.…The instance name is the hook that ActionScript needs to know which button on…the stage we're trying to control.…We have four different buttons in this project.…So a unique instance name for each one is the only way Flash has to know which…one we're trying to control.…
- Choosing the type of document to work with
- Changing document settings and orientation
- Importing bitmaps and vector files
- Organizing layers
- Understanding the timeline, frames, and keyframes
- Creating shapes
- Understanding the three symbol types (graphics, buttons, and movie clips)
- Defining motion and shape tweens
- Nesting timelines
- Using effects and masks
- Working with text
- Importing and adding audio and video
- Publishing your project
Skill Level Beginner
1. The Basics of Flash
2. Introducing the Workspace
3. Creating Graphics
Transforming visual objects5m 46s
4. Understanding Symbols
5. Introducing Tweening
6. Using Effects and Masks
7. Working with Text
8. Incorporating Audio in Flash
9. Understanding ActionScript
10. Working with Video
11. Publishing a Flash Document
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