Join Dermot O' Connor for an in-depth discussion in this video Leading action, part of 2D Animation Principles.
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…Another principle to keep in mind when you're animating…a scene is the idea of the leading action.…The fact that the entire body doesn't just…go moving in a given direction, usually one…part of the body will lead, and the rest will follow, and that could be any part…of the body, either the head can lead, the chest, the feet, and they can be…quite far-fetched and cartoony, this is one of…the strengths of animation; you can really push this.…So, what I've done here is I've made one scene.…Again, a very simple action.…Just a figure standing in place, a very basic…rig, and we're going to animate him reaching up.…
But the figure on the left will lead with his wrist.…The figure to the middle will lead with his elbow,…and the figure on the right will lead with his shoulder.…And let's see how different these look.…So, I'm going to show them just by themselves, at first.…And there you can see the wrist leading, it's…the first part of the body to really start moving.…And it pulls, it's like it's on a string, and it pulls the rest of the body along.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails