From the course: Adobe Animate CC: HTML5 Canvas and WebGL
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Laying out the ad document
From the course: Adobe Animate CC: HTML5 Canvas and WebGL
Laying out the ad document
- Flash Professional has always been a great tool for creating web-based ads. With expanded platform support in Flash Professional CC, we can now produce ad content using the exact same tools for Flash Player, HTML5 Canvas, or WebGL. For this project, we'll target GPU Accelerated WebGL, repurposing the content produced earlier. So the first thing I'll do is create a new WebGL document. In the Properties panel, I'm going to change its size to 728 by 90, which is one of the standard ad banner sizes. Let's center that and change the stage color, so it's nice and dark. Alright, first thing we need to do is save this. We'll do File, Save, and inside our empty project folder, we'll call this InteractiveBanner. And Save. We can tell this is a WebGL project, because it says so right here, in the tab. Now what we'll need to do is start importing and positioning different pieces of content. So, let's go ahead and do a File, and let's open up our completed assets from our exercise files, and now…
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