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Introducing the walk in place


show more Introducing the walk in place provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation show less
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Introducing the walk in place

In the previous chapter, we animated a walk cycle or the character walked across the screen from left to right. In this chapter we will do the very same animation, but this time we will animate it in place, so the character won't move from left to right. He'll be fixed in the one position on the screen, and this is going to allow us a much greater flexibility in how we use the final animation. So I am going to show you comparison of both of these approaches. So on the left side again, we have a guy walking across the screen and on the right he's in place.

So if you imagine an imaginary background moving behind him, like this, then you can see how we can have a panned background and reuse his walk cycle very, very easily. It's much harder to do it with this. We are constantly having to mess around with the feet placement and reposition them every 20 or 30 frames. There are other advantages to animating in-place. Make some of the issues that arise from the arcs created. They tend to be in much more natural flow to the in-place animation as it turns out in Flash.

So what we are going to doing is actually cannibalizing some of the work we did on 5th chapter and this is now our goal. And I think you probably won't want to go back when it comes to working one way or the other. It's a lot of fun once you get your head around the cycling in place. So let's move on.

Introducing the walk in place
Video duration: 1m 30s 9h 19m Intermediate

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Introducing the walk in place provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation

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