Join Dermot O' Connor for an in-depth discussion in this video Introducing the turnaround, part of Rigging a Face in Flash Professional.
In this chapter, we're going to do the turnaround. …And as that suggests, it's going to involve going from the front view, the A pose through …the three-quarter, the profile, the three- quarter rear, the rear view, and so forth. …And before we go much further, I'd like to just take a step back, and see what we've …done so far and how it's going to be integrated into the rest of the project. …So here are our angles, and again, as I explained earlier, the reason why I call them A, B, …C, D, and so on, is because I don't like calling them profile, three-quarters profile, because …they stack arbitrarily in the library, they follow the alphabetical patterns, and you …end up having to scroll through your library to find things.…
That's why the A, B, C, D, E, F, naming convention works better. You'll get used to it very quickly. …And let's go forward. I've made some little diagrams, so this is essentially an overview …as if we could look down upon the whole setup. So the A view front on, and the B, three quarters. …
AuthorDermot O' Connor
- Setting up layers for the head
- Animating blinks
- Fine-tuning expressions
- Fixing layering issues
- Adding expressions to the animation
Skill Level Intermediate
1. Creating the Front View
2. Mouth and Dialogue
Building unique mouth shapes12m 10s
3. Facial Acting
4. Rotating the Head
5. Creating a Head Turn-Around
6. Fine-Tuning and Animating
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