Introduce the turnaround Flash Professional


show more Introducing the turnaround provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Rigging a Face in Flash Professional show less
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Introducing the turnaround

In this chapter, we're going to do the turnaround. And as that suggests, it's going to involve going from the front view, the A pose through the three-quarter, the profile, the three- quarter rear, the rear view, and so forth. And before we go much further, I'd like to just take a step back, and see what we've done so far and how it's going to be integrated into the rest of the project. So here are our angles, and again, as I explained earlier, the reason why I call them A, B, C, D, and so on, is because I don't like calling them profile, three-quarters profile, because they stack arbitrarily in the library, they follow the alphabetical patterns, and you end up having to scroll through your library to find things.

That's why the A, B, C, D, E, F, naming convention works better. You'll get used to it very quickly. And let's go forward. I've made some little diagrams, so this is essentially an overview as if we could look down upon the who...

Introducing the turnaround
Video duration: 2m 55s 6h 46m Intermediate

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Introducing the turnaround provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Rigging a Face in Flash Professional

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