Join Anastasia McCune for an in-depth discussion in this video Introducing symbols, part of Up and Running with Flash Professional.
One core concept that you'll use over and over again in Flash is Symbols.…Symbols are basically reusable visual assets and you'll see them as building…blocks for animation and interaction.…Let's jump in and practice with symbols.…So, our first step is to open a new blank FLA document.…Now, I am going to draw a simple circle shape on the stage and make it a symbol.…I'll select the Oval tool and for this example I am going to have a circle with…a red fill and a black stroke.…Now, I'll draw my circle on the stage, and if you click on your shape and…open the Property Inspector, it tells us that this blob of color on the stage is indeed a shape.…
This is what we're using for our example here but know that you can make almost…anything into a symbol; shapes drawn and Merge or Object drawing modes, bitmap…images or whatever else.…So, notice that the Library remains empty.…We won't actually see anything in the Library until we convert our shape into a symbol.…So, there are multiple ways you can do this.…
- Choosing the type of document to work with
- Changing document settings and orientation
- Importing bitmaps and vector files
- Organizing layers
- Understanding the timeline, frames, and keyframes
- Creating shapes
- Understanding the three symbol types (graphics, buttons, and movie clips)
- Defining motion and shape tweens
- Nesting timelines
- Using effects and masks
- Working with text
- Importing and adding audio and video
- Publishing your project
Skill Level Beginner
1. The Basics of Flash
2. Introducing the Workspace
3. Creating Graphics
Transforming visual objects5m 46s
4. Understanding Symbols
5. Introducing Tweening
6. Using Effects and Masks
7. Working with Text
8. Incorporating Audio in Flash
9. Understanding ActionScript
10. Working with Video
11. Publishing a Flash Document
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