Hand-Drawn Animation in Flash
Looking for a richer, more dynamic look for your Flash-based animation? Hand-drawn animation is an alternative to a strict symbol-based technique, which combines the looseness of line drawing with the efficiency of Flash features like tweening. Dermot O' Connor introduces this technique, starting with how to create thumbnails and pose tests, refine your timing, and lock down keyframes. He shows how to add breakdown drawings to smooth out the animation and add the in-betweens that complete the "traditional" look and feel. The final chapters are dedicated to cleanup and a couple of hybrid approaches: one using hand-drawn in-between frames to transition a difficult character turn in Flash, and the other taking advantage of Timewarp effect in After Effects to retime an animation.
- Creating thumbnails
- Building rough keys and pose tests
- Adding secondary keys
- Symbolizing body parts
- Creating loose breakdowns
- Drawing in-betweens
- Coloring the character
- Cleaning up the animation
- [Voiceover] Hi I'm Dermot O'Connor and welcome to Hand-Drawn Animation in Flash. In this course, I'll demonstrate a method of creating traditional hand drawn animation using the Flash environment. I'll show you how to make thumbnails, set up a pose test, and tie down your key frames. Then I'll show you how to add breakdown drawings to smooth out and loosen the animation. Finally, I'll show you how to add in-betweens to complete the look and feel of classic animation. The course will give you an alternative approach to symbol animation in Flash.
One that has a much richer and dynamic look. Now let's get started with Hand-Drawn Animation in Flash.
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