Let's take a look at the third and final type of symbol in Flash, the button symbol.…I'll be working in just a blank FLA document.…Let's create a button by grabbing our Rectangle tool.…I am going to choose a black stroke a blue fill and then under Rectangle Options,…I am going to bump up the rounded corners measurement so we get slightly rounded corners.…I will type in 10. And I am going to draw a rectangle on the Stage.…The next step is probably familiar.…Using my Arrow tool, I am going to select the rectangle shape and now…right-click and choose Convert to Symbol.…
I am going to give it a name of boxButton.…In the Type dropdown, I am going to make sure that this is a button and click OK.…If you flip over to your library, you'll see the new symbol.…Buttons in the library have an icon of a finger pressing down on a button.…Now let's double-click on the instance on the Stage to go into the button's own timeline.…You will notice that just like with the other symbol types, the upper-left says…
Author
Released
5/7/2012- Choosing a document type
- Working with panels and workspaces
- Importing bitmap and vector graphics into a project
- Understanding the Timeline and frame rate
- Defining frames and keyframes
- Creating button, graphic, and movie clip symbols
- Nesting timelines
- Building shape tweens and motion tweens
- Defining inverse kinematic (IK) motion
- Applying filters, blend modes, and masks
- Integrating audio and video
- Using ActionScript code snippets
- Configuring SWF and HTML publish settings
- Publishing with AIR
Skill Level Beginner
Duration
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After Effects CC 2013 Essential Training
with Ian Robinson14h 51m Intermediate
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Adobe Flash Professional
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What is Flash?1m 20s
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Introduction
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Welcome1m 2s
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1. How Flash Professional Fits In
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Flash for desktop apps2m 50s
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Flash for mobile apps3m 7s
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2. Introduction to the Flash Interface
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Zooming and moving around3m 39s
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3. Importing Graphics
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Navigating in the library5m 35s
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4. Structuring a Flash Document
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Adjusting document settings7m 23s
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Organizing layers9m 7s
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Utilizing guide layers4m 33s
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Previewing a project3m 5s
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5. Drawing Basic Shapes
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6. Beyond Basic Shapes
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Drawing with the Brush tool4m 13s
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7. Symbols
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Introducing symbols9m 41s
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Using graphic symbols3m 6s
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Exploring button symbols8m 20s
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8. Motion Tweens
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Modifying motion tweens3m 51s
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9. Motion Tweening Tools and Techniques
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Exploring motion presets2m 11s
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Nesting timelines5m 1s
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Onion skinning2m 55s
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Editing multiple frames4m 55s
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Understanding classic tweens4m 25s
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10. Shape Tweens
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Building shape tweens4m 40s
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Employing shape hints3m 52s
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11. Inverse Kinematics
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Using the Bone tool8m 17s
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Fine-tuning IK motion4m 12s
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Creating runtime IK1m 6s
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12. Effects and Masks
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Applying filters5m 29s
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Setting up masks4m 27s
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Animating a mask4m 57s
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13. Text
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Exploring TLF text features3m 31s
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Embedding fonts5m 51s
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14. Video
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15. Audio
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Controlling volume4m 53s
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16. ActionScript
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Troubleshooting ActionScript6m 22s
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17. Integrating with Other Applications
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Integrating with Photoshop4m 45s
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Integrating with Illustrator4m 41s
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18. Publishing
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Using the Bandwidth Profiler5m 35s
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19. Creating Desktop and Mobile Applications
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Understanding Adobe AIR2m 43s
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Conclusion
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Where to go from here2m 32s
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Video: Exploring button symbols