Join Joseph Labrecque for an in-depth discussion in this video Exploring the button asset, part of HTML5 Canvas and WebGL in Flash Professional CC.
- When creating symbols in Flash Professional…targeting WebGL,…we actually cannot create a button symbol.…We can create movie clip and graphic symbols, however.…We want to employ something which looks like a button…for our ad to prompt the viewer to click.…If we look inside of our timeline,…we already have that available to us,…so let's have a look at it right now.…We want this to come in along with our titles…way over on 65, 66, something like that.…We're going to create a movie,…and we're going to right-click on here…and create a motion tween.…
Similar to other items,…we're going to start this off with a color effect.…We're going to bring down the alpha to zero,…and this is just going to fade in really nicely…at the end of the movie.…Of course, we want to make sure…to position this nicely too,…so let's turn on our outlines…and have it positioned somewhere around there.…Then at the very end here,…we just want it to fade in.…Ah, so we can see there's a bit of a problem…in that our titles are actually overlapping the button.…
This course focuses on using Flash Professional CC to create a shared pool of content for a set of related projects: an HTML5 video, an interactive ad, and a simple web-based game. Author Joseph Labrecque shows how to use Flash's familiar toolset to build and manage assets that fit into a modern web publishing workflow.
- Using code snippets and actions
- Assembling and animating a scene for video
- Rendering the video
- Programming a game in HTML5 Canvas
Skill Level Intermediate
1. Working in HTML5 Canvas and WebGL
2. Animating HTML5 Video
4. Programming a Game in HTML5 Canvas
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