Join Joseph Labrecque for an in-depth discussion in this video Examining the skeletal character, part of Flash Professional: HTML5 Canvas and WebGL.
- Aside from our general scenic video…assets we also have our character animation.…This movie clip symbol is special…in that it utilizes the inverse kinematics…approach to animation available…in Flash Professional CC.…Using an armature layer along…with the bone and bind tools we are…free to build out and animate our…character in light of established…skeletal structures and constraints.…So lets actually have a look at…our little animated character here.…If I double click on the movie clip symbol…we can enter that movie clip symbol…and see exactly how things are setup.…
There's a few things I'd like to note here.…One is that we do have a little bit…of action script at the very end.…Lets have a look at that right now.…If I go to Window, Actions we can see…that all it's saying is this.gotoAndPlay(1).…Now what this action script is doing…is actually telling it when the playhead…hits this particular frame right here,…don't render the frame, just jump back to frame one.…The reason we do that is because frame one…and frame 41 are actually the exact same pose.…
This course focuses on using Flash Professional CC to create a shared pool of content for a set of related projects: an HTML5 video, an interactive ad, and a simple web-based game. Author Joseph Labrecque shows how to use Flash's familiar toolset to build and manage assets that fit into a modern web publishing workflow.
- Using code snippets and actions
- Assembling and animating a scene for video
- Rendering the video
- Programming a game in HTML5 Canvas
Skill Level Intermediate
1. Working in HTML5 Canvas and WebGL
2. Animating HTML5 Video
4. Programming a Game in HTML5 Canvas
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