Join Todd Perkins for an in-depth discussion in this video Dispatching events, part of Flash CS4 Professional: Object-Oriented Programming .
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Now we are going to look at dispatching events. Before we start writing any code, …I want to show you how this file is set up. I have two movie clips on the stage, …one called remote_mc. It is a remote control and it is an instance of…the Remote movie clip, which is connected to a class called Remote,…which we will look at in a minute.…The Remote movie clip has two important button symbols: one called up_btn,…which is going to change the channel up, and one called down_btn, which is…going to change the channel down.…
Here we have a TV with an instance name of tv_mc, which is connected to the TV…movie clip which is an instance of the TV class. Finally, there is a text field…with the name channel_txt. This is going to display the channel that …the TV is currently on.…Let's take a look at the Remote class file, going to expand my working area…here. Now this may look pretty complicated but it is actually pretty simple. …We have the basic class that is extending the MovieClip class and importing the…
- Loading external text, images, and XML files
- Creating essential properties for a View class
- Defining a Model class
- Building and implementing interfaces and designs
- Debugging projects
- Building applications with Controller-class buttons
Skill Level Intermediate
1. ActionScript 3.0 Essentials
2. Advanced ActionScript Techniques
3. Object-Oriented Programming Fundamentals
4. The Model View Controller Design Pattern
5. Building a Model Class
6. Building a View Class
7. Building a Controller Class
8. Improving and Debugging the Application
9. Moving Forward
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