Join Dermot O' Connor for an in-depth discussion in this video Demonstrating lighting, part of 2D Animation Principles.
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…A few years ago I began to really take an…interest in doing a better job of lighting my shots.…And one of the tricks I began to use was…to create this dark area, which you can see here,…and here, and here, around the perimeters of the screen,…to create this internal area of light that focuses your eye.…Obviously you can't do this for every shot, or it'll look a little bit stilted.…But many times for something like this, it really is ideal.…And I'll show you another example.…
Also very justified by the time period, where we have…the medieval philosopher who's studying his strange books lit by candlelights.…And clearly here also, you do want the light to drop off.…Well I, I began to wonder, maybe I'm taking…this a little too far, maybe I'm overdoing it.…And I, I found out afterwards that this is a technique…that the old Disney background painters called the Bowl Of Light effect.…You find the spot in your shot and you just light…it as if it's just been hit by an imaginary spotlight.…So this is a good technique to use to really accentuate the…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails