Being able to create and manipulate frames and keyframes in the Timeline is key…to controlling the flow of your Flash animations.…If you open the file called framesAndKeyframesPreview.swf from the start file in…the exercise files for this chapter, you'll see what we're building towards in this tutorial.…So the elephant shows up first, then the monkey, and then the giraffe.…The whole thing lasts four seconds and then starts over.…The staggered pace of appearance is through the use of frames and keyframes,…so let's take a look.…I'll close the preview SWF and then open up the file called…framesAndKeyframes.fla in the start folder in the exercise files, and then I'll…save a copy of it right away into the end folder.…
You can see that we've got four layers here: the background layer, which already…has our familiar jungle background, and then an elephant, monkey, and giraffe…layers, which don't have anything on them yet.…In the Property inspector, you see that we're at a frame rate of 24 frames per second,…
Author
Released
5/7/2012- Choosing a document type
- Working with panels and workspaces
- Importing bitmap and vector graphics into a project
- Understanding the Timeline and frame rate
- Defining frames and keyframes
- Creating button, graphic, and movie clip symbols
- Nesting timelines
- Building shape tweens and motion tweens
- Defining inverse kinematic (IK) motion
- Applying filters, blend modes, and masks
- Integrating audio and video
- Using ActionScript code snippets
- Configuring SWF and HTML publish settings
- Publishing with AIR
Skill Level Beginner
Duration
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Adobe Flash Professional
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What is Flash?1m 20s
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Introduction
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Welcome1m 2s
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1. How Flash Professional Fits In
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Flash for desktop apps2m 50s
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Flash for mobile apps3m 7s
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2. Introduction to the Flash Interface
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Zooming and moving around3m 39s
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3. Importing Graphics
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Navigating in the library5m 35s
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4. Structuring a Flash Document
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Adjusting document settings7m 23s
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Organizing layers9m 7s
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Utilizing guide layers4m 33s
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Previewing a project3m 5s
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5. Drawing Basic Shapes
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6. Beyond Basic Shapes
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Drawing with the Brush tool4m 13s
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7. Symbols
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Introducing symbols9m 41s
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Using graphic symbols3m 6s
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Exploring button symbols8m 20s
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8. Motion Tweens
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Modifying motion tweens3m 51s
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9. Motion Tweening Tools and Techniques
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Exploring motion presets2m 11s
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Nesting timelines5m 1s
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Onion skinning2m 55s
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Editing multiple frames4m 55s
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Understanding classic tweens4m 25s
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10. Shape Tweens
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Building shape tweens4m 40s
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Employing shape hints3m 52s
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11. Inverse Kinematics
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Using the Bone tool8m 17s
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Fine-tuning IK motion4m 12s
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Creating runtime IK1m 6s
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12. Effects and Masks
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Applying filters5m 29s
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Setting up masks4m 27s
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Animating a mask4m 57s
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13. Text
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Exploring TLF text features3m 31s
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Embedding fonts5m 51s
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14. Video
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15. Audio
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Controlling volume4m 53s
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16. ActionScript
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Troubleshooting ActionScript6m 22s
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17. Integrating with Other Applications
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Integrating with Photoshop4m 45s
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Integrating with Illustrator4m 41s
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18. Publishing
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Using the Bandwidth Profiler5m 35s
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19. Creating Desktop and Mobile Applications
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Understanding Adobe AIR2m 43s
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Conclusion
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Where to go from here2m 32s
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Video: Defining frames and keyframes