Creating secondary contact poses


show more Creating secondary contact poses provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation show less
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Creating secondary contact poses

So, let's fine-tune our contact position in the walk cycle. It's our previous file 07 in your Chapter 5 folder. So as you can see this is clearly a contact pose. It's looking lot like this. There are some things that we should probably fine tune before we go much further and that left arm is looking very grizzly because that was designed for the normal hanging down position. Don't mess with the pivot point. That's the master pivot point inside there, but let's move the shoulder up a little and see what that does. We can be pretty flexible at this point because we only have the one contact position that we are working on.

I am going to move this arm in back a little bit and we should probably put a little bit of bend in these legs. We have separate symbols. If you click on any of these symbols, you'll see the name in the Properties panel. This is our leg right, our walk symbol, and this is leg left walk. So we can do things in here that won't affect the other...

Creating secondary contact poses
Video duration: 9m 38s 9h 19m Intermediate

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Creating secondary contact poses provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation

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