Creating reusable assets


show more Creating reusable assets provides you with in-depth training on 3D + Animation. Taught by Paul Trani as part of the Flash Professional CS5: Animation Projects show less
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Creating reusable assets

At the foundation of Flash are symbols. They allow for animation, interactivity, and can even have special effects like glows and drop shadows. But most of all, they can easily lead to a smaller file size, which is important when it comes to web performance. Where I'm actually going to start is by testing this movie, my home.fla, my home Flash file, my source file, and I'm going to go to Control. I'm selecting Test Movie, making sure in Flash Professional is checked, and then I'll click Test.

What that does is that actually creates this SWF file. This is my small web format file. This is my file that I really want to be as small as possible. But here is an easy way to check its file size. I can actually go to View > Bandwidth Profiler. That will open up this Bandwidth Profiler, which actually gives me the file size for this document. It says it's 296 KB. I want to simplify this design to get this file size down, and I'm going to do this by creating symbols.

So, I'll...

Creating reusable assets
Video duration: 6m 43s 2h 31m Intermediate

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Creating reusable assets provides you with in-depth training on 3D + Animation. Taught by Paul Trani as part of the Flash Professional CS5: Animation Projects

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