Join Dermot O' Connor for an in-depth discussion in this video Creating the remaining poses, part of Rigging a Face in Flash Professional.
So now it's time to make the motion between the four compass points that we've finished …complete and fluid. …So during the course of rigging the different angles, we've been moving some of the ears. …This ear has been moved up to its own level, and we moved the left ear onto its own level …above the normal ones, …but they are not going to tween properly if we keep them up there. …So just as a temporary measure, I'm just going to ignore where they should be and just put …them where they are best suited for a smooth tween, and I'm going to just put up another …blank in there to keep it nice and tidy. …Same thing for the left ear, bring that down to here, same up there.…
And I'm also going to help make the motion continuous, I'm going to add an ear. …Let's look at this in outline. There is no left ear on this frame, so let's add one in, …just as a little placeholder. …I'm just going to very quickly slide it behind the head. …Same thing for the right ear here, close enough. …And now let's activate tweens for all these layers. …
AuthorDermot O' Connor
- Setting up layers for the head
- Animating blinks
- Fine-tuning expressions
- Fixing layering issues
- Adding expressions to the animation
Skill Level Intermediate
1. Creating the Front View
2. Mouth and Dialogue
Building unique mouth shapes12m 10s
3. Facial Acting
4. Rotating the Head
5. Creating a Head Turn-Around
6. Fine-Tuning and Animating
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