Join Dermot O' Connor for an in-depth discussion in this video Creating jubilant expressions, part of Rigging a Face in Flash Professional.
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Moving on from the previous chapter where we did a lot of work on the mouth, and where …we created all these dialog actions and custom mouth shapes, now it's time to turn to face …and to see how we can adjust the face to match those mouths so that they all work together …in synchronicity. So I've done a little a bit of housecleaning in the library just to …clean things up, because as the project grows, you have to, obviously, keep on top of your …symbols and how they're named and so forth. So what I have done, I took the mouth symbol, …which is previously called mouth, and renamed with space mt A. The reason why I put a space …in at the beginning is so that all of these symbols go on top of the folders where I store …all the reference images and all the secondary symbols. And I put the head symbols at the …top, as well as the mouth symbols, because I regard the mouth symbols as almost as important …as the head, and I don't want them getting lost inside the hd Folder. If I was doing …a body, I would call it bd, and I'd put the body bits in there. So here are the other …
- Setting up layers for the head
- Animating blinks
- Fine-tuning expressions
- Fixing layering issues
- Adding expressions to the animation