Join Todd Perkins for an in-depth discussion in this video Creating interactive bones, part of Flash CS4 Professional Tools for Character Animation.
In Flash, you can not only create bone systems that animate, but you can also…create bone systems that are interactive. If you are following along, open up…Interactive_Bones.fla from the Chapter 3 folder. In order to get this file to…work, all you will need is a bone system that you can work with. I am going to…double-click the monster to enter its Timeline and then double-click in one of…the legs to enter in the movie clip Leg Animation.…Here I have a pretty simple bone system that I can click and drag. Now let's…say I wanted to make this bone system interactive. So you can click and drag…the bones like I am doing here when the Flash movie is playing. All you have to…do is select the frames in your Armature layer and then go over to the Property…inspector. In the Options section of the Property inspector, change the Type…from Authortime to Runtime. With Runtime bone set, you can test the movie,…click and drag your bone systems and watch how they are interactive.…
So with no ActionScript code, we've quickly and easily created an interactive bone system.…
- Encapsulating and nesting animations
- Randomizing movement with graphic symbols
- Converting animations to ActionScript or previous Flash versions
- Creating an iris effect
- Saving, adjusting, and applying motion presets
- Adding body movement to walk cycles
Skill Level Intermediate
1. Mastering Motion Tweens
2. Adding Realism and 3D Elements
3. Mastering Bones
4. Mastering Masks
5. Mastering Motion Presets
Saving motion presets1m 43s
6. Animating a Walk Cycle
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