Creating the hand


show more Creating the hand provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation show less
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Creating the hand

So it's time to take our hand and correct the three-quarters hand that we created and turn it into the profile hand. So let's open our file, character_rig_03. That's where we left this thing off. So let's just move out a bit first and let's delete the body profile and we'll hide everything except the reference image and the hand image. So, let's fine-tune this a little bit, because as we were throwing down the symbols when we were rigging the body, things were a little loose. So, what I want to do is just firm it up a little.

This is going to be our pivot point that the hand's going to move around. So let's just make sure that we have our three-quarters hand in the same position, and let's have a look at the right arm and I want to make that a little more precise as well. So this area of the wrist should align with this little crosshair. So, using the Free Transform tool we'll rotate the hand, and as you can see the upper arm now isn't quite ...

Creating the hand
Video duration: 6m 57s 9h 19m Intermediate

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Creating the hand provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation

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