Join Dermot O' Connor for an in-depth discussion in this video Creating dialogue through body movement, part of 2D Animation Principles.
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…In the previous section, I showed you how to take a simple line of dialogue…and how to analyze it for the accents, the most dramatic points in the line.…So, let's see how that applies to an actual scene.…I've taken that kind of dialogue and animated it.…>> This is way too much for me.…>> It's a very simple rig.…Basic as they come, and as you can see.…>> This is way too much for me.…>> It's fairly believable.…>> This is way too much for me.…>> We don't even have eyes or a mouth.…>> This is way too much for me.…>> So let's go into the symbol and see how it's put together, how I approached it.…
Now again, the, the point of me showing you…this isn't to demonstrate one way of doing it.…It's to show a process And for you to, I think…if your own process is based on what software systems you use.…So here's the audio track and here are the words and I laid out the words on…the timeline so that they're all marked out…so I can find my way through the timeline.…Beneath these, remember we have the accents and dialogue and this showed…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails