So now we have our character's head rigged. Let's click on the symbol to go…inside the hd 1 turnaround symbol, and take a quick scrub through, still…working, which is nice. So, we need to make some other alterations.…If we look at the mouth, we have a nice mouth rig, and it works great in the front view.…But obviously, as we turn the head around, the point will come somewhere around…here to here where that might look weird. So at this point, let's hit the B pose.…
Let's see what that will look like, and if you scrub through, then you see how…flat and odd that is.…So, in your 05_10 exercise files, what I have done, I have taken the liberty…of going into the head rig, and where before we had the mt A symbol, I…right-clicked on that, and selected Duplicate Symbol, and made a new symbol called mt B.…Let's look in the Library panel, and see what that looks like.…It's identical to mt A for the moment, it's a duplicate, and inside mt B, let's…just double-click on that, and go straight into it.…
I've made on the reference layer, reference mouth shapes for the…
AuthorDermot O' Connor
- Setting up layers for the head
- Animating blinks
- Fine-tuning expressions
- Fixing layering issues
- Adding expressions to the animation
Skill Level Intermediate
1. Creating the Front View
2. Mouth and Dialogue
Building unique mouth shapes12m 10s
3. Facial Acting
4. Rotating the Head
5. Creating a Head Turn-Around
6. Fine-Tuning and Animating
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.