Controlling objects with buttons


show more Controlling objects with buttons provides you with in-depth training on Web. Taught by Todd Perkins as part of the Flash CS3 Professional Beyond the Basics show less
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Controlling objects with buttons

In this chapter we'll take the robot animations that we built in the last chapter and make them into an interactive application. If you're following along, I'm working in 01_Interactive_Buttons.fla in the Chapter 06 folder in the Exercise Files folder. Let's take a look at how this file is set up. There are four layers: actions, text, buttons, and robot. The text layer contains text for the buttons. I'll lock text layer and unlock the buttons layer. The buttons layer contains buttons with Instance Names of dance1_btn, dance2_btn and dance3_btn.

I'll lock the buttons layer and unlock the robot layer. The robot layer contains an instance of a movie clip called mcRobotAll with a instance name of robot_mc. Let's double-click the robot on the stage to enter its timeline. Inside of the mcRobotAll timeline there are two layers, actions and robot. In the actions layer, there is some code written that's simply a stop action as you can see. I opened the Actions panel, by the wa...

Controlling objects with buttons
Video duration: 4m 6s 5h 21m Intermediate

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Controlling objects with buttons provides you with in-depth training on Web. Taught by Todd Perkins as part of the Flash CS3 Professional Beyond the Basics

Subject:
Web
Software:
Flash Professional
Author:
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