Join Anastasia McCune for an in-depth discussion in this video Controlling the Timeline, part of Learning Flash Professional.
Our fastCar project is almost complete, all that's left is to program the start,…stop, and start over buttons.…Clicking these buttons will make the Timeline and the car stop, play, and start…over at Frame 49, respectively.…We'll add our new code on the same frame as the already existing code for the…buy action figure button.…We can copy and modify the code we've already got.…However, first, remember that for ActionScript to know which buttons we're…trying to control, each one needs to have its own unique instance name.…
So with your playhead on Frame 49 and the buttons layer unlocked, click once…on the stop button.…In the Property Inspector type in an Instance name of stopBtn, click once on…the go button, and in the Property Inspector give this button an instance name of goBtn.…Finally, click once on the start over button and give this button an instance…name of the startoverBtn.…Be sure to note the spelling and capitalization you used for each button.…You can even write it down so you're sure to have the exact form at your fingertips.…
- Choosing the type of document to work with
- Changing document settings and orientation
- Importing bitmaps and vector files
- Organizing layers
- Understanding the timeline, frames, and keyframes
- Creating shapes
- Understanding the three symbol types (graphics, buttons, and movie clips)
- Defining motion and shape tweens
- Nesting timelines
- Using effects and masks
- Working with text
- Importing and adding audio and video
- Publishing your project
Skill Level Beginner
1. The Basics of Flash
2. Introducing the Workspace
3. Creating Graphics
Transforming visual objects5m 46s
4. Understanding Symbols
5. Introducing Tweening
6. Using Effects and Masks
7. Working with Text
8. Incorporating Audio in Flash
9. Understanding ActionScript
10. Working with Video
11. Publishing a Flash Document
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