Join Dermot O' Connor for an in-depth discussion in this video Comparing straight-ahead and pose-to-pose animation, part of 2D Animation Principles.
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…In the previous section, I showed you a finished…thumbnail of an acting scene, it was quite polished.…So, this time I'm going to show you how you would assemble such…a thumbnail in Flash and maybe be a little more rough with it.…So, here I have created a simple sequence of six poses.…Now, the figure is in a haunted house, he's staring…off to the left, he hears a creaking floorboard, and…then he turns to the right to look up to…the side of the stage to see what's going on.…So, I did these with the Flash brush tool, and…I really wasn't so concerned about making these look pretty,…because I don't want people to look at this course…and to think, well, he can draw better than I can.…
There's no point.…Even the worst stick man can be better than nothing,…and in this case, this is a pretty rough sketch.…The only thing that you should really…strive for, even if your drawing skills are…weak, is try to keep volumes consistent,…and this, the proportions of the character consistent.…So, I use the background grid here as a guide for the foot placement, for example.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails