Join Dermot O' Connor for an in-depth discussion in this video Comparing frame rates, part of 2D Animation Principles.
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…From the early 1930s until the more recent advent of digital video and…digital cinema all or most motion pictures were on 24 frames per second.…So let me show you what 24 frames per second looks like.…This is as simple as it comes.…It's just a sphere moving across the screen from left to right.…There's one frame, or one drawing rather, for every frame,…and this is in animation terms, called animating on ones.…That means there's one drawing per frame.…
Well, fortunately for us, sometime in the 1930s, the…animators realized that you didn't have to animate on ones.…You can animate on twos, and this meant they would…do one drawing and hold that drawing for two frames.…Let's see what that looks like.…But this is how it feels.…If you notice it might feel a little…bit jaggier, and the weirdest thing will happen…to you once you look at enough cartoons on twos or on 12 frames per second.…After a while this jagginess will disappear.…It's something that your brain simply adjusts to.…You get used to seeing 12FPS, or on twos.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails