Join Dermot O' Connor for an in-depth discussion in this video Breaking and loosening joints, part of 2D Animation Principles.
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…One mistake that beginners often make is that…they don't treat the figure in a sufficiently flexible…manner, and by this, I mean that you should…be comfortable breaking their joints, like breaking their limbs.…It sounds really violent, but it really isn't.…So let me show you a basic rig, again, and normally what people are comfortable…doing is moving within certain ranges of parameters like this, feel safe enough.…Then the problem is that they can also be quite stiff.…So, let me just undo all that.…
And I'm going to go into this symbol here…where I've animated a very simple scene and this…is not going to win any animation festivals, but…this will show you the principle of breaking limbs.…Now it's just the character going from a simple pose into a wave.…Now if what's happening here, if you'll study…his physical left arm or the screen right arm.…Watch the angle of this arm here, these joints.…As we move, they break.…They go from being bending to facing the left side…of the screen, to facing the right side of the screen.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails