Animating the recoil position


show more Animating the recoil position provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation show less
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Animating the recoil position

So we have our contact positions and our passing positions all laid out. So it's time to continue to the recoil position. So go into our Chapter 5 Exercise Files and open file number 11, and let's tunnel into our symbol. Let's take a little peep again at the sample image. So here we have our contact position, our passing positions, and our contact positions, they are all done. So the recoil is next. That's where the character actually impacts into the ground and this will give us the feel of weight and of mass. So how far we push this will give the character's weight a greater amount.

As a less extreme recoil position, he will feel a bit lighter. Just bear in mind that this foot is going to be flat on the ground and this rear foot will be completely off of the ground and ultimately in the final version, this rear foot will actually be slightly curved and right now it's slicing through the ground layer. We are not going to worry about that just yet. So let's hide th...

Animating the recoil position
Video duration: 10m 9s 9h 19m Intermediate

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Animating the recoil position provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation

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