Join Dermot O' Connor for an in-depth discussion in this video Animating a magic carpet walk cycle, part of Animation Tips and Tricks with Flash Professional.
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Okay, so we are back again and we are going to finish the walk cycle.…So I'm just going to double-click, go back into the walk, and now we start adding…the passing position.…So the reason why we got the tweens to make everything work was to allow Flash…to calculate the positions of the feet on the guidelines.…We will make some changes, but obviously we need to make this a little different.…So let's hit F6 on this passing position;…insert a new keyframe, and the hints are basically calling on the wrong positions.…
So the first thing we need to do is just reposition the animation first, before I apply the hints.…So what's going to happen here is that back foot, that's this one here, that's…going to be lifting off the ground as it moves forward, so let's do that first.…Okay, so now let's activate our hints again.…Modify>Shape>Add Shape Hint, and it adds a fifth hint that we don't need, so…let's remove that. And we will scrub through to the next key, and just…reapply these fellows.…
Now we can see it's starting to look a little better.…
AuthorDermot O' Connor
- Overlapping and animating colors
- Creating lens flares
- Animating hair with shape tweens
- Animating an explosion
- Animating smoke with particles
- Animating a scream
- Using Virtual Cam
- Lighting a 3D shot
- Animating cross dissolves
Skill Level Intermediate
Flash Professional CS5: Animation Projectswith Paul Trani2h 31m Intermediate
Flash Professional CS5: Character Animationwith Dermot O' Connor9h 19m Intermediate
1. Lighting and Gradients
2. Shape Tweening
3. Natural Effects
5. Fake 3D Space
6. Fades and Transitions
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