Animating the head's high point


show more Animating the head's high point provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation show less
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Animating the head's high point

So we've proceeded with our in-place walk cycle. We're going to add the high point, so we have to finish this one before we can proceed. So let's open our walk_04 file from the Exercise folder. Click on this. And we still have to do a lot of internal patching and all these shapes and I have deliberately made this walk very strange, just to break us out of the conventional student-oriented walk cycle to show you that we can do something that's completely off-the-wall and goofy.

So let's go and select our high point to make it into a key. Let's find the layers that we want to push up first, and that would be pretty much actually all of them apart from the feet. So I'll just Shift+click to deselect them and move that rest of the body up by holding down the Shift key and the numeric arrow key. One click should do it. And let's see what that does. This is a very extreme walk. So we're going to raise all kind of interesting issues. So let's see here.

Well,...

Animating the head's high point
Video duration: 4m 9s 9h 19m Intermediate

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Animating the head's high point provides you with in-depth training on 3D + Animation. Taught by Dermot O' Connor as part of the Flash Professional CS5: Character Animation

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