Join Joseph Labrecque for an in-depth discussion in this video Animating the content, part of HTML5 Canvas and WebGL in Flash Professional CC.
- View Offline
Now that we have imported the assets…into our WebGL project,…it's time to animate this content in the flash timeline.…We can use all the procedures normally available…to us within Flash Professional to animate this content.…The first three things we'll animate are the mountains,…the buildings and the mist.…So, to do that, we're first going to hide anything…that we don't want to be a distraction.…So that includes all of these items here.…We'll unlock the mountains, buildings and black fog…and selecting a frame span with our mouse,…we can right-click and choose create motion tween.…
Let's make some adjustments in terms of where…these different items are positioned right now.…The mist itself is actually looking pretty good.…Let's keep it right there.…The mountains, I'm going to move over…just a little bit, to about there.…Let's have a look at our buildings and we'll just…move them over,…something like there.…We're also going to move them up a little bit…so I can see the tops of these buildings…here as well.…Okay, and then when we animate them in,…
This course focuses on using Flash Professional CC to create a shared pool of content for a set of related projects: an HTML5 video, an interactive ad, and a simple web-based game. Author Joseph Labrecque shows how to use Flash's familiar toolset to build and manage assets that fit into a modern web publishing workflow.
- Using code snippets and actions
- Assembling and animating a scene for video
- Rendering the video
- Programming a game in HTML5 Canvas