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- Creating graphics and reusable assets
- Importing graphics
- Making an object move
- Animating a mask
- Using and customizing motion presets
- Morphing shapes
- Animating in 3D
- Adding bones to a character
- Controlling the Timeline with ActionScript
- Randomizing content
Skill Level Intermediate
Once you've added a bone structure to your character, you can then move on to animating that character. So let's take a look at my character, because right here, as I zoom in on this movie clip, this is actually my armstand movie clip. If I double-click on it, notice that it already has a structure in place. Again, I've just used the Bone tool to connect these different movie clips, and now I can actually move this character. But what I want to do next, as opposed to just moving them, is I want to build an animation, so this person actually animates.
So I am going to do this by adding separate poses. And so if you'll notice, in my timeline, there is Armature_14. So that is all of these graphics connected together. But I don't need these other layers. So I'll select layer 2 and delete it, and I'll select this armstand layer as well and delete it, because right in here, this is where I want to create my poses. But notice, there is actually a keyframe there already, and that defines this pose.
So what I want to do is I want to insert another pose at about frame 15. So I am going to just do a right-click to insert a pose. I've inserted a pose at frame 15. Now, what I can do is I can go ahead and manipulate this body to something like that. I will deselect it, and let's watch it move, frame 1 clear to frame 15, we see that nice motion. Very nice, how everything is linked together, everything moves very smooth, and I can continue to add more poses.
So let's go to frame 30 and again, I'll do a right-click, and I'll insert a pose, and again, I'll move this person's body maybe out to that direction, and I'll just kind of bend the knee. But really, I have a lot of control for manipulating this character. Again, the animation just gets built out. So that looks good like that, like that. Looks great! What I want to do next is I want this character to end up at the first pose this character started with.
So I am going to extend out the timeline. Let's go to frame 45, and I am just going to insert a frame. That extends out that timeline. Right down here, that's where I want to insert that pose. So let me go to my pose right here, and if I do a Command+Click or Ctrl+Click if you are on a PC, then I can select just that one pose. So with it selected, I'll just do a right-click, and I want to copy this pose. So, let's copy this pose.
Let's go down here, and I am going to select that last frame, right-click, and then go down to Paste Pose. Then there's that pose. So again, back to its original position. If I go to frame 1 and hit the Enter key, I can see that person do that sort of movement. Very nice! Lastly, I'm just going to insert some additional frames, just so the person stays at this angle for a little while.
Frame 60, Insert Frame again, just so there is a little bit of a pause at this angle. Let's click back on scene 1. Let's do a Control > Test Movie, just to watch this in action. There we go, just a really simple example of animating poses. Again, you've got to make sure your structure is in place, using your Bone tool, and then animating, as you just noticed, is really a breeze.