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- Creating graphics and reusable assets
- Importing graphics
- Making an object move
- Animating a mask
- Using and customizing motion presets
- Morphing shapes
- Animating in 3D
- Adding bones to a character
- Controlling the Timeline with ActionScript
- Randomizing content
Skill Level Intermediate
There are actually some additional settings you can add when using the Bone tool that really can mimic real-world movement without very much work. And that's what I want to do with this earring here. So I am going to double-click on it and zoom in on the contents, because notice that it's made up of various movie clips. So the first thing I need to do is link these different movie clips together. So I am going to select the Bone tool, and I am just going to click and drag to start linking these movie clips together.
So I am creating my structure right now, kind of like that, so I have my added Bone structure, and it did create this armature 18. So, I'll just select that layer and delete it, and it adds this pose right here. So I have added the structure, I have a pose here now, and I'll go into about frame 15, and I am going to insert another pose. So the start pose is actually going to be a little different. So I am going to use the Selection tool, and I am just going to click and drag this earring up, kind of like that.
And I'll just hold down the Spacebar to make sure I can see all this. But my earring is basically going to start kind of from this location, something kind of like that. That looks pretty good, and if I hit the Enter key, you could see it swing into place. I am also going to extend out my frames as well to about frame 80. I am going to select frame 80, and I am just going to insert a frame.
But even though there are all these extra frames, there is really no motion that happens beyond frame 15, currently. But I can add motion, and actually I want to add sort of a swinging motion for this earring. And I am going to do that using springiness. And if I select these armatures, I am just holding them with Shift key, and I am going to be able to select all these armatures. And in my Properties panel, right down at the bottom it says Spring.
So, this is where I can add some nice springiness. There is Strength and then there is Dampening. So, if I add strength, it's going to mean I am adding weight to this object. The lower the number, from one on up, it will actually have sort of less strength for lower the number is. The dampening is the falloff. So, how much is it really going to swing? So is it going to swing a lot, or less? So I am going to keep my Strength, let's put it about at 50.
My Dampening is going to be about at 20. So, I'll just do that for all of these armatures, and let's go ahead and take a look at this. As I hit the Enter key, you can see that it swings into place. So look at all that extra animation, and I didn't have to do. In fact, even when you reach frame 80, it's still trying to move. So I am going to consider actually inserting some more frames, clear down to 150. I'll right -click and insert Frame. And now, that's all that dampening that's going on.
That's going to continue to make it move. And I actually kind of like that, but I can add more control to it. In fact, what I can do is I can add springiness and different levels of strength and dampening per armature. So I can select this top armature up here. And I don't want this one to move a whole lot, so I am going to increase its Strength to about 100, and it's Dampening about 80. Next one, Strength is going to be about 80, Dampening is going to be about 60.
And then I am going to do some more drastic moves down here. So this Strength is going to be 20, Dampening is going to be 80. Last one, Strength is - let's make that Strength 1, Dampening is going to be 90. So, I have adjusted all of these. The strength is higher on these ones, as well as the dampening. And then it changes as it moves down. The strength is actually the lowest there. So if I Enter, you could see how much it swings around. And you can really start to control this and determine sort of the weight of your objects.
Say for instance, this earring is actually kind of heavy. So, maybe I don't have the strength so low. But again, I have full control over that. I can bring this back up to 60, and bring the dampening down to about 30. But again, I can control each of the movements of each one of these. So this still has some sway, but not as much as it did before. So just a nice, natural movement, that again, then I didn't have to animate. I didn't have to insert all of these various poses.
It looks really good. And if I do a test movie, we can see it in action with the other animations. So again we just kind of have that rest in a place, and that looks pretty good. Some nice movement, and again, I am just keeping in mind the weight of these objects, and then I am able to determine, what the strength and the dampening in the springiness, in general, is for this object. Now this could use one little addition that I am going to do really fast, which is I want to add just a nice drop shadow for this earring.
So I'll close that SWF, select my earring and in the Properties panel, I am going to add a filter. This is going to be a drop shadow. I'll add a drop shadow. I'll first adjust the angle. So, again, I want my drop shadow to go down and to the left, and I am going to increase the Quality and the Blur, as well as the Distance.
So again, this is just kind of a fine art, being able to kind of add a nice drop shadow, again just decreasing the strength of that drop shadow. I want it to be pretty subtle, but I still want to make sure that it's realistic. There is my drop shadow. I'd say it looks pretty good. Let me go ahead and do a test movie, and see it in action. Hey, that's looks pretty good. Again, that was just the final touch I want to add to this, but otherwise, I would say this is a really realistic animation.