Join Dermot O' Connor for an in-depth discussion in this video Adding breakdowns for looseness, part of 2D Animation Principles.
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…Now I'm going to show you how to put key animation actions…on your breakdowns to really take the animation to the next level.…So here we have two copies of the original dialogue scene from chapter eight.…This is way too much for me.…This is way too much for me.…So what we're going to do is work inside this duplicate.…And we're going to add some of these extra movements.…So, let's just hide everything except the armature,…and we'll play the, actually, leave the dialogue off.…So, now we can see him move, and you'll notice that we have these accents marked…out, and the animation corresponds with the accents…and that's why they seemed placed so nicely.…
But there is an issue here.…And that is that all of the body movements are keen on exactly the same frame.…So we go from this, to this, to this, to this.…The hands, the wrists, everything.…They're all hitting their extremes on these keys.…And that's simply not the way the real world works.…Different things overlap and they oppose one another,…and they hit their keys on slightly different points.…
These lessons are designed with Flash in mind, but work just as well with any other 2D animation program.
- Creating gesture drawings
- Comparing storyboard styles
- Squash, stretch, and volume
- Comparing timing and spacing
- Using anticipation, overshoot, settle, overlap, and follow-through
- Creating eccentric walks
- Building stock mouth shapes for dialogue
- Creating thumbnails