Join Joseph Labrecque for an in-depth discussion in this video About publish targets, part of HTML5 Canvas and WebGL in Flash Professional CC.
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- Aside from the differences of specific tools,…like 3D rotation and transform…not being available in certain document types,…the authoring and creation process…is generally the same, no matter what your target platform.…One thing to definitely take note of though…are the differences in publish content,…once you're ready to compile your finished project.…So for instance, here we have our canvas document type,…if we go into Properties for our canvas document…and click on Publish Settings,…we can see that things are a little different…if we're use to dealing in ActionScript.…
This course focuses on using Flash Professional CC to create a shared pool of content for a set of related projects: an HTML5 video, an interactive ad, and a simple web-based game. Author Joseph Labrecque shows how to use Flash's familiar toolset to build and manage assets that fit into a modern web publishing workflow.
- Using code snippets and actions
- Assembling and animating a scene for video
- Rendering the video
- Programming a game in HTML5 Canvas