Join David Gassner for an in-depth discussion in this video Using the Spark Image component, part of Flash Builder 4.5 and Flex 4.5 New Features.
As I've previously described, one of the major themes in Flex…4.5 is this the Spark-ification or the changing of various components to the…Spark architecture.…The image control has received this makeover too.…I'll show you how to use one major feature of images in Flex 4.5: the ability to…provide custom skins.…I'm working in a version of the application called SparkImage which you can…import from the 03_Spark folder.…The name of the import file is SparkImage.fxp.…
I'll show you the current version of the application running in the browser.…When I choose an item from the drop- down list and click Find, I see the image…that's associated with the current tour.…I'd like to wrap this image inside a border of some kind.…There are many ways of doing this, but in Flex 4.5, I can actually skin the…image with the Spark custom skin.…I'll go back to the code and go to the result display component in…the components package.…I'll go into Design view with this component and I'll click on the image itself.…
Notice that this is an image control that has its source set to a combination of…
Recommended prerequisite: Flash Builder 4 and Flex 4 Essential Training.
- Coding with Quick Assist
- Using code completion on metadata tags and states
- Using new Design mode configuration and view capabilities
- Using the Spark versions of the DataGrid, Form, and Image components
- Creating a Flex project for Android applications
- Handling navigation in a view-based mobile application
- Using the Flash Catalyst CS5.5/Flash Builder 4.5 workflow
Skill Level Intermediate
Q: Is Flash Builder compatible with Mac OS X 10.7 (Lion)?
Q: I'm using the most recent versions of Flash Builder and Flex. The projects provided in this course's exercise files don't run correctly. How do I get the code working?
A: The course's exercise files were built for the original release of Flash Builder and Flex 4.5. There are two potential issues: the version of the Flex SDK linked into each project and the version of Flash Player you have installed on your system.
For each project, follow these steps after importing it into Flash Builder:
- In the Package Explorer view, right-click on the project name and choose Properties.
- Click Flex Compiler.
- Change the Flex SDK Version to Use default SDK.
- Click OK.
- The project should now compile correctly.
- Open Windows Explorer (Windows) or Finder (Mac).
- Navigate to the Flash Player installation folder.
- Open the player subfolder.
- Open the subfolder for your operating system (Mac or Windows).
- Open the version subfolder.
- If running on Mac, open the DMG file and install the Flash Player application.
- If running on Windows, run the Flash Player installer executable for whichever browser you use for previewing Flex applications.