Join David Gassner for an in-depth discussion in this video Creating a Flex project for Android devices, part of Flash Builder 4.5 and Flex 4.5 New Features.
Flash Builder 4.5 includes support for building applications for mobile devices.…You can create two kinds of mobile projects.…When you create your project you'll need to choose which kind of mobile project it is.…From the menu try selecting File > New and you'll see two kinds of…mobile projects available.…Flex Mobile Projects and ActionScript Mobile Projects.…I'm not going to create an ActionScript Mobile Project now, but I do want to…show you some of its options.…When you choose an ActionScript Mobile Air Project,…you'll give it a project name as normal.…
I'll call it MyMobileASProject and then I'll click Next.…With ActionScript only projects,…that is, projects that don't use the Flex framework, you can target the Apple…iOS and Google Android.…You can create a single project that targets both platforms and you can set your…platform settings one platform at a time.…So for example, I can go to Platform Settings here, choose the Apple iOS…Platform, and I can see that I can target iPhones, iPod touches, and iPads.…
Recommended prerequisite: Flash Builder 4 and Flex 4 Essential Training.
- Coding with Quick Assist
- Using code completion on metadata tags and states
- Using new Design mode configuration and view capabilities
- Using the Spark versions of the DataGrid, Form, and Image components
- Creating a Flex project for Android applications
- Handling navigation in a view-based mobile application
- Using the Flash Catalyst CS5.5/Flash Builder 4.5 workflow
Skill Level Intermediate
Q: Is Flash Builder compatible with Mac OS X 10.7 (Lion)?
Q: I'm using the most recent versions of Flash Builder and Flex. The projects provided in this course's exercise files don't run correctly. How do I get the code working?
A: The course's exercise files were built for the original release of Flash Builder and Flex 4.5. There are two potential issues: the version of the Flex SDK linked into each project and the version of Flash Player you have installed on your system.
For each project, follow these steps after importing it into Flash Builder:
- In the Package Explorer view, right-click on the project name and choose Properties.
- Click Flex Compiler.
- Change the Flex SDK Version to Use default SDK.
- Click OK.
- The project should now compile correctly.
- Open Windows Explorer (Windows) or Finder (Mac).
- Navigate to the Flash Player installation folder.
- Open the player subfolder.
- Open the subfolder for your operating system (Mac or Windows).
- Open the version subfolder.
- If running on Mac, open the DMG file and install the Flash Player application.
- If running on Windows, run the Flash Player installer executable for whichever browser you use for previewing Flex applications.