Join Tom Green for an in-depth discussion in this video Creating an animation symbol, part of Learning Fireworks CS6.
In this lesson what we're going to do is take a look at working with animation symbols. Animation in fireworks has been around for a very long time but I want you really clear on the fact that, this is not animation that you're use to say in Flash or Edge. This is straight gif animation. So that means it's a straight line. To get yourself started, open up animation symbol.png. And when it opens, you'll see an instance of the coffee cup symbol that's in your Document Library sitting on the canvas. You know it's an instance because of that little blue cross.
To turn this into an animation symbol, all you have to do is right-click on that Instance > Convert to Symbol and well call it coffee cup. And we're going to make it an animation symbol, click OK, and the Animate dialog box opens. Now let's go through this. The first question you're asked is how many states do you wnat to have. Think of this if your used to working with animation application, the number of frames in the animation. And in this case let's go with ten.
So we're going to have ten states. We're not going to move it any great direction, we can move it from zero to 700. You see the width of the page is 760, so I can move it any way. Positive numbers move it to the right, negative numbers move it to the left. We don't need a direction, if I have a direction, and you can see that it uses this little wheel here. It's going to move straight up in whatever direction we've chosen. Or straight down in the direction we've chosen.
We can choose the final scale value. We can choose to change the opacity. So let's change the opacity from 20%, and have it over ten frames come up to 100% or ten states. Now let's rotate it across 360 degrees. So it's going to rotate in a circle right from it's center point, which is the instance. Click OK, and you can see there's that faded out coffee cup and if you come down to the bottom of the canvas, you'll see a little player here.
Click the Play button, and you can see that our coffee cup is now twirling in space. Now stop the animation, click the Rewind button to get back to the start, and click on the Animation symbol. Now when you click on the Animation symbol, you'll notice that there are states, there's the opacity. Okay, we go from 20 to a 100%, it doesn't scale and we're rotating it 360 degrees. And this tells me the direction of the rotation clockwise, or counter clockwise.
You'll also notice that the animation is now in the Document Library. Now what if we want to move this from this point here, over to here. Well that's the purpose of this red dot, if you click and hold on it and drag it across, you can now set the path. So the green dot is where it starts and the red dot is where it ends. And so if you press the Play button, you can see it tumbles across the canvas. Okay, we'll stop that. Other things that you can do, you can go into the States panel.
The states is where each of the instances is, and you notice that you can click through them and see what your coffee cup looks like at each state of the animation. Or if you want you can hold down the Shift key, select State ten, and there's a little button here called Onion Skinning. And if you just say Show All States you can see the entire animation state by state, so you can see how it changes as it moves through the animation. And we'll close the, No Onion Skinning. Another thing that you can do is slow this thing down. It moves a little bit too quickly for my liking ,and that's what the purpose is for this number up here.
So if you hold down the Shift key select State ten as well, you've selected all the states. Now, double-click on the number seven and you will see that this is a state delay. And basically what this is saying is that we're holding on that state or frame for 7 100ths of a second. So let's slow it down to let's say, 10 100ths of a second. Press the Enter key, Enter or Return key, and you'll see that the numbers all change to ten. And if we click the Play button it's a whole lot slower. So there you go.
There's how you can create an animation symbol. I showed you that you can take existing symbols and put them in other symbols. This technique by the way is called nesting. I showed you how to use the Animation dialog box, where you can set the number of states, the opacity, the distance, scaling and all that. This is all available to you as well, right here on the the Properties panel. You know that now, this is the start point, the green dot is the start point and the red dot is the end point of the animation.
And you can test your animation simply by clicking the Play button. If you want to slow it down, just simply hold down the Shift key, select all your states, double-click the state delay number, and just change the state delay. If you want to speed it up, lower numbers. If you want to slow it down, high numbers. I can't tell you what they are, they're up to you.
- The Fireworks interface
- Vector drawing
- Working with bitmaps
- Image retouching and color correction
- Masking in Fireworks
- Working with text
- Creating symbols
- Creating for Edge and mobile
- Importing Photoshop and Illustrator documents