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- Planning and creating wireframes
- Creating multi-page mockups
- Adding interactive calendars and pop-up windows
- Embedding SWF files into an HTML prototype
- Creating AIR prototypes with rollovers, events, and pages
- Exporting to FXG 2.0
- Integrating with Flash Catalyst
- Creating customized mobile designs in Device Central
- Testing a mobile project
Skill Level Intermediate
- Hi, I'm Jim Babbage, and welcome to Fireworks CS5 Rapid Prototyping. As a web designer and teacher, I know how important it is to get the job done on time and to spec. The best way I know how to expedite this process is through prototyping. You can get customer sign off before a lot of work has been done. You can also change directions more easily, earlier in the process. Now, if you are new to Fireworks CS5, I recommend taking my Fireworks CS5 Essential Training Course first before you get started here, as this course assumes you already know the basics. In this course, we'll deconstruct a completed wireframe and then build these deliverables, and much more, from scratch.
We'll look at some great time saving features in Fireworks, such as a document templates to help you hit the ground running. Symbols, so you don't have to re-create your artwork every time you need it, and we'll make use of excellent third-party extensions to help you get things done faster. Along the way, I'll talk about advance topics such as exporting your designs to Flash Catalyst. Using text in prototypes, creating simple and complex rollovers, and manipulating Fireworks HTML for a more realistic user experience. In short, I'll show you how to make your life easier by saving time and cutting down on the frustrations of miscommunication and last minute changes.
So, let's kick back, get comfortable, and watch some Fireworks.