Motion 4 Essential Training
In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.
- Understanding the toolbar and setting the essential preferences to get started
- Adding .mov files, still images, and Photoshop and Illustrator assets to a project
- Animating with behaviors and keyframes
- Creating 3D animations with lighting accents, shadows, and reflections
- Creating simple and complex particle systems
- Creating real viewer interest with Focus Behavior and the 3D Camera Framing behavior
(Music playing.) Hi! I'm Ian Robinson, and welcome to Motion 4 Essential Training. Motion is Apple's real-time motion graphics design application and a key component of the Final Cut Studio package. In this course, I'll show you the basic tools you'll need to get up and running fast as we explore how you can easily build engaging visual elements that look complex using generators and particle systems. We'll go to the next dimension as we explore Motion's amazing real-time 3D tools, easily animating cameras and lighting scenes.
And for those Motion veterans, we'll also check out some of the great new features, like the realistic shadows, reflections, and for you typography fans, the Glyph tool, which lets you set and animate individual text characters. I've been teaching Motion since Version 1 and I've been designing motion graphics professionally for over ten years, for clients like Discovery Channel and National Geographic. I think you'll find a lot to get excited about as we go through Motion 4 Essential Training.
Find answers to the most frequently asked questions about Motion 4 Essential Training .
Here are the FAQs that matched your search "" :
- Q: In Motion 4, is it possible to create an intro with multiple pictures, where some pictures enter from the left side and some from the right side of the frame, with all fading as they approach the center of the canvas?
- A: The effect described is a very specific move utilizing 3D space. One effective method is to work in true 3D space, instead of trying to use a behavior, by keyframing the animation. Try these steps:
- Place a camera in the scene and switch the scene to 3D.
- Rotate the first image to an angle that achieves the desired effect, and slide it on the X axis until it is out of the scene on the right of the stage.
- Turn on Auto Keyframing and make sure a keyframe is recorded for the rotation and position.
- Move the playhead down the Timeline and move the picture to it's ending point and adjust the rotation a little for the end.
- To get the image to disappear, adjust the camera's far plane of view, making sure to soften it so it has a smooth transition into oblivion.
Then simply duplicate the picture and change the rotation and position keyframes to the exact opposite values for rotation and position.
- Q: When attempting to change views as the instructor demonstrates in the “Viewing a 3D scene in different layouts” video, I only see the text in the Perspective view. When the instructor uses the Top and Bottom screen split, and uses the Top view, my screen does not show the four horizontal lines that represent the four words used in the tutorial.
Are there settings that need to be changes in order to view all the objects as demonstrated in the tutorial?
- A: It’s possible that when viewing the project from different?angles, the letters may be sliding way out of the view area.
Here’s how to fix it: Whenever you can't see your objects in the?scene, select at least one of them in the Layers panel and then press?F or Command+F to frame the selected objects in the scene.
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