From the course: Final Cut Pro X Guru: Motion Graphics in Motion and After Effects
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Working in real time - Final Cut Pro Tutorial
From the course: Final Cut Pro X Guru: Motion Graphics in Motion and After Effects
Working in real time
- One of Motion's core strengths is to work on your projects in real time, or close to real time, while you continue to fine-tune the various assets and objects that make up your composition. Let's see some of this strength in action. So here I am in a chapter of three point four motion project that you'll find available in your motion projects folder. It's called Working in Real Time. And we've already applied an asset from the content library inside of Motion. It's that of an atom that's essentially a series of replicated lines, but you can see it already has a bit of animation to it. So I just hit the spacebar in order to play this back and sort of demonstrate some of the real-time playback capabilities of Motion. It will try to playback in real time, and if it doesn't, it will simply drop the frame rate. But the great thing is we can continue to play back and get a sense for how our project would work. Feel free to pay your attention to this top left-hand corner where you can see…
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Contents
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Understanding rigging and publishing3m 36s
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Options for sending clips from FCP X to Motion4m 47s
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Keeping your projects organized4m 9s
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Working in real time5m
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Creating animated text with behaviors12m 44s
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Saving, locating, and viewing your published content7m 6s
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Creating and publishing animated 3D text with Motion content: Part 19m 50s
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Creating and publishing animated 3D text with Motion content: Part 213m 1s
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Importing Illustrator and Photoshop files4m 26s
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Animating an Photoshop file in Motion14m 18s
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Adding a 3D camera to the animation9m 38s
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Creating and publishing a custom transition6m 40s
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Working and publishing effects to FCP X: Part 17m 28s
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Working and publishing effects to FCP X: Part 24m 23s
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Timesaving techniques in Motion3m 27s
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