While several text templates in Apple Final Cut Pro X have a few built in animations you can turn on and off, there is one title called custom text that allows several different options for animating text by line, word or even character by character. Nick Harauz demonstrates how to use custom text to create specialized text in Final Cut.
- While several text templates in Final Cut Pro have a few built in animations you can turn on and off, there is one title called custom text that allows several different options for animating text by line, word or even character by character. The best part is, there are no keyframes involved. Let's add some custom text to our timeline and see how we can work with it. So I'm here in my chapter one 10 project under my chapter one folder, under my projects event, and the great part about this movie is that I could just show you my favorite title generator inside Final Cut Pro X.
So like we've done before, I'm going to go to my titles and generator sidebar. So under my Build In Out category, I'm just going to head over to where I see Custom, and there you can see my custom text. What's funny about it is it looks really deceiving. It looks like the basic title text. Once you drag it into the timeline and I'll just make sure the title itself is the length of this time lapse slip. And once we select it and Command + 4 to reveal its properties in the Inspector. And when we go over to the Title Inspector, this is where we'll see a huge difference.
The amount of published parameters, and we're going to see it says, In Opacity and In Blur. I scroll down where it shows Out Blur and Out Opacity and Out Scale. These are parameters that are set up to create auto animation at the beginning or the in of your text, and the outpoint of your text. The best part about it is that there are no keyframes involved. So first thing I want to do is just change the name of this title to something more appropriate. Let's just type in, Washington DC.
And I'm just going to move this title a little bit lower so it's underneath the monument. I'll bring it up in size, and let's make it nice and bold. And this is just making some changes in the text inspector, so this is for the format and appearance of out text. But the Iitle Inspector now, which is going to include all of the animation properties for custom texts, is where we really want to go. So you'll notice on screen right now the opacity of this text is approximately 100% opaque, or 100% transparency.
If I bring down the In Opacity to zero, what happens is we transition from this full opacity or being fully opaque to be fully transparent. Again it has to be at the beginning of the text, so at the very first frame notice the text is now disappeared, and the cool part when I press the Alt key to play forward, then notice that character by character this text comes on the screen. The best part is I can add additional parameters here to animate my text on screen. So let me just move over to like frame 10 where I can see some of this animation.
I'm going to change the end position on it's y axis. You can see that H being lifted off the viewer. I'm going to bring it to a value of just over two hundredths. Now if I play forward, not only do my text characters fade in, they also drop in. Now let's add just one more property to really see the power of adding animations really quickly without the need to keyframe. So I'm also going to add just a little bit of a blur for when my text comes in, just over five. If I hit the space bar, notice a blur added to that text.
And I can rotate it and scale it in as well, as well as change how this animation occurs with the sequencing. So right now it's From, I could set it to be To which would make my text disappear at the beginning, so From is good. But in unit size where is says Character, I could change that to be, let's animate word by word instead of character by character. And I really don't have to do that much. I really do like the in unit size of Character, so I'll choose that. And you'll notice that right now a character at a time is affected.
If I wanted more to be affected by the animation at once, I could increase the spread. And by increasing the spread, more characters would be affected at a given place in time. So just notice that change in animation. That's because all characters are affected by the initial In Opacity that I set here under the published parameters. Not besides making animations at the beginning of the text, we can also do so at the end. And what we're looking for is to scroll down in those published parameters at look at the Outs.
So for Out properties, some things I'm thinking about here are the Out Blur. I want there to be an Out Opacity of zero as well, and I want the position, I want it to drop instead in terms of pixel value, and instead go all the way back up. So I'll enter a pixel value of about negative 100 or so. And if I start to play this back, just notice that slowly character by character over the duration of this, the characters start to drop on screen. So that is pretty cool, and that was set up super easily by simply dragging on values.
There was no adding of keyframes here with a custom text. And that's what makes it so powerful and one of my favorite text generators inside of Final Cut Pro X.
- Working with 2D and 3D titles
- Working and saving 3D styles
- Distorting and cropping clips
- Working with stills and the Ken Burns effect
- Changing clip speed
- Stabilizing clips
- Adding and animating effects
- Saving effect presets
- Creating titles and effects in Apple Motion