Join Michael Towe for an in-depth discussion in this video Working with DME stems, part of Final Cut Pro X & Logic Pro X: 1 Audio Post Workflow.
- [Instructor] In this segment…we'll be working with DME stems.…DME stands for dialogue, music and effects…and the stems are just that.…One track for just our mixed dialogue,…one track for our mixed music,…and one track for our mixed effects.…While this gives us more flexibility,…it also means a little more work, so let's get going.…So again, before we import our audio files,…let's make sure we have some roles assigned…or set up for them.…So we're going to use our shift-e keyboard command…to bring up our edit roles window…and we're going to add three audio roles.…
So we're going to go ahead and hit plus…and we'll name this first one dialogue mix.…I'm going to hit the enter key.…We'll add one more and we're going to call this music mix…and we're going to add one more and call it SFX…for sound effects mix and hit the enter key.…Now I want to take each one of them…and give them the same color,…so let's go down to our dialogue,…we're going to click on this nice purple color here.…
For the music mix, we're going to do the same thing…
- What version of Final Cut Pro X should you use?
- Creating the 2-pop and tail pop
- Assigning roles in Final Cut Pro X
- Working with roles in the timeline
- Setting up your timeline for export
- Exporting to Logic Pro X via FCPXML
- Exporting to Logic Pro X AAF
- Working with the composite mix