Join Ashley Kennedy for an in-depth discussion in this video What's new in FCP X 10.2, part of Final Cut Pro X 10.2 Essential Training.
- In this movie, I want to introduce you to the major new features in Final Cut Pro 10 Version 10.2. Alright so this movie is mostly for people already familiar with Final Cut, who want a rundown of the new stuff. And with every major software release going forward, I'll aim to update this What's New section with new highlights so that you can just check the top of the course. So no exercise files with What's New content, so just sit back and watch. The first thing that you'll probably notice when you check out your libraries, is that you have this new folder. It's called Smart Collections, and these are library smart collections.
Previously we had the ability to create Smart Collections at the event level, so we could set up criteria to filter content within the events. But now we can do it at the library level which allows us to do it across all events within library, which is really great. It sets you up with five by default. You have your video content, your audio only content. Any favorites that you have. All of your projects grouped together. And then any still images. Alright, so that gives you a head start. If you want to create your own, you just right click and choose new library smart collection. And I'm just going to set this up for recent projects.
And I'll just edit this by double-clicking, and we'll say type is a project. And the date, content created in the last, I'll just say two weeks, so 14 days. Alright so I have a couple of projects that meet that criteria, but because it's a smart collection as I create more projects that meet this criteria they'll be deposited within this collection. Alright, so very handy, and it's at the library level.
So no matter what event I'm in, it'll go in there. Also new are changes in the import window, let me just open that up, I'll right click and choose import media or Command + I. And before when you imported media, you first navigated to the files that you wanted to import and then you had to go to another window to access your import details. Now it's all unified in one window which is great. So here along the sidebar are all of my import criteria, and brand new to this is this little check box down here.
I have the ability to leave the import window open as I'm bringing in material. And that allows me to perform multiple imports, without being kicked back to the main interface each time. Which can be really nice when I'm setting up different events at the start of a project. Next up I want to talk about color correction. In this version of Final Cut there is no longer a built-in color category when you look at the inspector. Alright, so if I select this clip and I open up my inspector, there used to be a color category up here at the top which is where I would access my color board.
Now you're color correction effect is in your effects browser, color category, and color correction. So quite literally you could drag and drop, and then here is your color correction and this is where you would access the color board. Now the first time I saw this, I wasn't too thrilled because I didn't want to have to drag on a color correction effect every time I wanted to perform color correction. But fortunately, you don't have to do this. I'm going to just delete this effect and show you what you should do. So I'm not even going to look at my effect browser I'll close that.
And all I have to do is select the clip and then press Command + 6, alright, Command + 6 opens up the color board. Command + 6 does not add a color correction effect to this clip, you have to actually perform a change. And any change at all will do. We're just going to bump up the saturation. Now when I go back you can see that I have the correction applied and I can come in and access my color board and edit it further. So the new workflow is to just select a clip, Command + 6, make your change, and so on and so forth.
Now if I wanted to add multiple corrections I no longer have the little plus sign here where I add corrections within the inspector. I do go to the color category in the effect browser, and add them separately here, but the benefit with this is that now I can very easily change the order of my corrections simply by dragging and dropping. Let me undo that, and now I want to talk about masks. Now before, we had the option of adding a shape mask or a color mask, and specifically I'm going to be talking about shape masks here. The way you access that is simply by clicking on this menu and choosing add shape mask.
It give you your little bulls-eye so that you can isolate your correction. We can do an elliptical mask, or we can do a rectangular mask, and before we could only do rounded corners, but now we can go all the way to right angles. And then we can, let me just make a more obvious change here, I'll super-saturate it. Now we've isolated this correction to the specific area. Now let's get a little deeper here, I'm going to come down to this shot here and let's say that we want to do something like the Pleasantville effect. Where we want to have Jean-Michele in color and the rest of the kitchen in black and white.
So I'm going to come down to the masks category and we have several here, but the one I'm going to show you is the draw mask. First, I'm going to duplicate this clip by option-dragging up, and we'll zoom in a little bit here. Make sure we have them directly on top of one another, and so first I'm going to add the black and white. And I'm just going to grab my 50's TV from the looks category, and now I'm going to add my draw mask. So we'll go ahead and drag and drop this on.
And it says click to add a control point. If I just click and release, it's going to produce a straight point. If I click and drag, it's going to produce a bezier point, which allows me to access my direction handles, like so. So I can go all the way around, and make sure that I get him exactly perfect. I have a cake that's already baked downstream here, and I'll just show you this. And if I hover with clip skimming on you can actually see my mask. If I play through this, you can see that I've achieved my effect.
Now you can keep frame quite easily, I'm just going to select this and go back to my inspector. Here is my draw mask, you can see that control points is a keyframable category. So I can just enable keyframing and then as he moves I can adjust my control points simply by dragging here in the screen. And so you can see all of my control points have all of this X and Y data. So as I make changes to this they'll update as I go.
Now also in effects you can save out effect templates, which is a feature I'm definitely excited about. So you can save out any combination of effects or you can cherry-pick your effects. I just come to save effects preset, and here's where I choose what I want to save out. First, I can come to category and either put it in one of the categories I already have, or create a new category. I'll just call this Custom Masks. Here I choose what effects I want to bring over.
Alright, so let's say I just want my keyframed mask, not the 50's TV look. I would also have the option of including any of the built-in motion effects. So I'm just going to title this JM Mask, and save. And if you take a look now in my custom mask category, here it is. So if I wanted to I could duplicate this again, and I actually need to grab a look. I'll just grab Cast. And then we'll grab our custom mask, drag it on and you can see that I very easily achieved that look again.
So saving one or many effects out as a template is really easy to do now. And finally, we also have 3D titles in this release. Let me head down to this interview here. And I'm going to open up my title browser, and we have 3D and we have 3D Cinematic. So 3D gives you some basic templates to get started, and you can sort of hover through these and see what they look like. 3D Cinematic gives you a little bit more complex title sequences that you can modify. I'm going to come back to 3D, and I'm not going to go over this very much at all.
I just want to show you the extra parameters that you have available to you in the inspector. So let's just add this title, I'll mark an in and an out. And we'll grab rotate and connect with queue. And I'm just going to select this and then head over to the text tab in the inspector. Basic is all stuff that's included in 2D titles, but as you come down we have 3D text and this is all new. So I'll just zoom in a little bit here so we can see this better. We now have the ability to control depth, we can change the edges to whatever we want.
We have lighting controls, okay, so we can change what style of lighting affects these letters. We have material controls, so you can have any number of materials attached to each of the facets of your text. So I'll just grab one of these, if I wanted to affect each one of my facets I could change the front, for example, to something else. There's so many things for you to explore within these menus. I also just wanted to show you that if you have a standard title, here I'm just going to back out here so you can see this, I just have a regular 2D title, you can convert 2D titles to 3D titles very easily.
Just select it, go to the text tab in your inspector, by default you have basic, here's 3D text, so it's not highlighted by default. You have face, outline, glow, and drop shadow. The moment you highlight 3D text, you change this from a 2D title to a 3D title. And then you get your 3D text options, your lighting and your material. Okay, so if I zoom in here a little bit you can see that if I come up to depth, for example, I have all those same controls.
Alright, so you can play around with this and create your own 3D titles from scratch. Or convert your 2D titles to 3D. Alright, so that is a quick rundown of some of the new features in Final Cut Pro 10 Version 10.2. You'll find these features highlighted where applicable within the training, if you need more in-depth instruction on these topics on an individual basis.
Learn how to build and refine your story with the powerful editing toolset in Final Cut Pro X 10.2. In this course, author Ashley Kennedy gets you comfortable with each aspect of the editing process in Final Cut. She begins with a Quick Start chapter to quickly take you through an entire project from start to finish, and then dives deeply into each step of the post-production process—from preparation and organization, to editing and refining, to audio and effects, to media management and exporting. Each stage of the postproduction workflow is explained thoroughly and concisely, and uses real-world examples from both narrative and documentary workflows.
This lynda.com course and its exercise files are compatible with Final Cut Pro X v10.2 or later. Upgrade your software to v10.2 to take this course. For training on older versions of the program, watch Final Cut Pro X 10.1.x Essential Training or Final Cut Pro X 10.0.9 Essential Training.
- Touring the interface
- Ingesting and organizing assets
- Navigating and marking footage
- Performing basic edits
- Moving and removing clips
- Trimming in the timeline
- Working with connected clips and secondary storylines
- Editing audio
- Multicam editing
- Working with effects
- Correcting color
- Managing libraries and projects
- Sharing and exporting projects
Skill Level Beginner
Q: This course was updated on 02/25/2016. What changed?
A: We added one tutorial covering the Final Cut Pro X 10.2.3 update, released in February 2016.