From the course: Final Cut Pro X Guru: New Features

VR effects - Final Cut Pro Tutorial

From the course: Final Cut Pro X Guru: New Features

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VR effects

- Final Cut Pro has a handful of new 360 effects available in the effects browser. Let's see why we may want to use these effects, rather than non-360 effects. With your ability to work seamlessly with 360 video inside of Final Cut Pro 10.4 also comes your ability to add 360 optimized effects to your 360 footage. In this movie, we're going to take a look at those effects and a few other features for adding stills, as well as graphics, flat stills and graphics to your 360 content. So, here I have a 360 clip in a 360 project we created in the last movie, and I'm going to head to the effect browser. And one thing you should note is that some effects aren't optimized for 360. If I head here to the blur category, and add a gaussian blur, this original effect was created in mind for flat footage, not for footage that eventually gets wrapped around a sphere, like ecto rectangular footage. If I take this gaussian blur effect and drag it onto my meditate clip, I start to navigate around my 360 scene, you're going to see a scene here. And that is because blurs treat various pixels differently. So this blur category will blur your footage but on 360 footage, sometimes you might see an unwanted scene. Enter 360 effects that take of this problem or optimize for this work flow. I'm just going to delete this gaussian blur effect and as I move around my scene this time, I'll go to my 360 category, and you can see here that there are some blurs specifficaly for working with 360. I'll apply a 360 gaussian blur, and now when I move around this scene, just note that nothing takes place, it doesn't affect, or no scene can be seen in my blur. Awesome. Meant for 360 video. Keep in mind that this effect is also key framable, and all of it's perimeters are. I'm just going to take this gaussian blur and delete it, so that we can see our footage. Another common problem with 360 productions, is it films everything! So sometimes you might see the cast and crew in the scene, but if they've run out of the scene you won't see them. But, however a camera is always going to be evident and Final Cut has a really handy effect specifically meant for dealing with just that, a 360 patch. What it does, is it samples a section of your rock here, I've just added that effect to this clip, and it tries to basically remove the rig or cover it up. So, to make a few adjustments to the area that it's currently sampling, I can adjust the source radius of the currently sampled area, as well as the source position to alter the way that this is going to look. So I'm just making a few changes here, and my end result here with the radius and the area that it covers, of course to obscure that unwanted film logo without adding in an element to much of something else there into my scene. So, this is a little bit of a push and pull process, but as you can see from my adjustments and then choosing a sample area, as well as making sure that my target position which happens to be the area that I want to clone out, I just want to make sure that is also properly targeted. And by adjusting these amounts, we can attempt to obscure that camera in our 360 scene. So, really welcome tool and not to mention other tools mentioned for glowing your footage as well as sharpening your footage, especially when you want to export it to make sure that some of that effect quality is preserved for when people watch it in places such as Youtube. Now what happens if you want to add a 2D element, or flat element to your scene, such as a flat graphic or picture? I'm just going to turn on this still image that's in my timeline and, one really cool thing is when you apply a 2D element to a 3D project, you get a bunch of 360 transform tools which allow me to move this image in it's 360 space. So, it's not an effect, it's actually just a stamped on perimeter to any 2D graphic or flat image that you bring into your 360 projects. So I can start to play here, and play with the distance to move this back in space, of course I could play with the latitude as well as the longitude to position it to where I want it in the scene. And while this looks a little bit distorted in this view, as I move through it keep in mind that it is showing up correctly as I move around my sphere, or how my viewer is going to see this. Keep in mind that I can change or rotate this item, depending on how I want people to view it inside the scene, as well as tilt it so we can see like it's part of the scene. So, there is a way, just to keep in mind for adding 2D elements, specifically into your 360 projects and another really cool effect is that you can take your 360 footage and bring it into a flat project, and decide on your framing. So there you have it, working with 360 effects inside of Final Cut Pro 10.4

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