From the course: Final Cut Pro X Guru: Motion Graphics in Motion and After Effects
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Understanding rigging and publishing - Final Cut Pro Tutorial
From the course: Final Cut Pro X Guru: Motion Graphics in Motion and After Effects
Understanding rigging and publishing
- The interchange between motion and Final Cut Pro X, is extremely powerful. Not only can you access motion's content directly from Final Cut Pro X, but you can give people access to parameters and attributes so they can alter and customize it as they see fit. This is all done through rigging and publishing. So to understand rigging and publishing, at least the first part of it, we're going to look inside of some elements that are available to us directly in Final Cut. Right now I'm in my 3.1 keyword collection I've double-clicked to open up my project, and I'm in my generator browser over here on the right-hand side. I'm going to select this Raise Elements, and I'm just going to hit "e" to appendage the timeline, followed by shift + z to fit everything to the window. So if I select these rays, and go into the generator tab of the inspector, we'll see that there are a bunch of published parameters available. What someone did, was they selected these rays which are a actual motion…
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Contents
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Understanding rigging and publishing3m 36s
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Options for sending clips from FCP X to Motion4m 47s
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Keeping your projects organized4m 9s
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Working in real time5m
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Creating animated text with behaviors12m 44s
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Saving, locating, and viewing your published content7m 6s
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Creating and publishing animated 3D text with Motion content: Part 19m 50s
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Creating and publishing animated 3D text with Motion content: Part 213m 1s
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Importing Illustrator and Photoshop files4m 26s
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Animating an Photoshop file in Motion14m 18s
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Adding a 3D camera to the animation9m 38s
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Creating and publishing a custom transition6m 40s
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Working and publishing effects to FCP X: Part 17m 28s
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Working and publishing effects to FCP X: Part 24m 23s
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Timesaving techniques in Motion3m 27s
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