From the course: Final Cut Pro X Guru: Motion Graphics in Motion and After Effects

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Understanding rigging and publishing

Understanding rigging and publishing - Final Cut Pro Tutorial

From the course: Final Cut Pro X Guru: Motion Graphics in Motion and After Effects

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Understanding rigging and publishing

- The interchange between motion and Final Cut Pro X, is extremely powerful. Not only can you access motion's content directly from Final Cut Pro X, but you can give people access to parameters and attributes so they can alter and customize it as they see fit. This is all done through rigging and publishing. So to understand rigging and publishing, at least the first part of it, we're going to look inside of some elements that are available to us directly in Final Cut. Right now I'm in my 3.1 keyword collection I've double-clicked to open up my project, and I'm in my generator browser over here on the right-hand side. I'm going to select this Raise Elements, and I'm just going to hit "e" to appendage the timeline, followed by shift + z to fit everything to the window. So if I select these rays, and go into the generator tab of the inspector, we'll see that there are a bunch of published parameters available. What someone did, was they selected these rays which are a actual motion…

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